[This recap is courtesy of Mark C. Lynch, dot net user @Mondo_Butts, and he (and we) would also like to thank his friends users @FunkSuckle, @andrewfreeborncreative, @Sarahlyn710, @phishbiscuits11, and @juju.campbell90 for their support and input. -Ed.]
I woke up Sunday morning tired. Saturday night took a toll on me. Night 3 at the Sphere was a late one that spilled into an even later night hugging the tables. I woke up in a little bit of a fog. Grabbed some coffee and prepped for a work meeting I had scheduled. Coincidently, I spent a couple hours reviewing VFX for a TV show I work on. Later that night I found myself recapping VFX on a much larger scale. Soon thereafter, I realized it would be nearly impossible to accurately describe them in words.
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[We would like to thank Rob Mitchum for recapping last night's show. Rob is a science and music writer in Oak Park, IL. He tweets about Phish @phishcrit, other stuff @robmitchum, and he has undertaken the Sisyphean task of writing about every Phish show on its 25-year anniversary, which will take him until at least 2047…and counting.Thank you Rob! -Ed.]
For all the billions of dollars invested in audiovisual technology at the Las Vegas Sphere, the thing I was most curious about for these shows was decidedly less flashy: would the members of Phish stand in their usual spots? For 99.9% of Phish shows, they have set themselves up in the same way – four-across on a rectangular stage at one end of the venue. But the few times they deviated from this layout have almost always produced memorable experiences and unusual music, from the alternative stages of late-night festival sets and the inward-facing square of the Chilling Thrilling Sounds of the Haunted House costume to the flatbed truck in the round and the hourglass stage of MSG NYE stunts.
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[This recap is courtesy of Silas Cole, user @ObviousFool (Instagram @nice_shades), thank you Silas! -Ed.]
There are many things that set Phish shows at Sphere apart from other Phish shows, first and foremost, the visuals. I will do my best to describe the visual accompaniments, but words cannot possibly do justice to the spectacular displays, so I’ll also provide pictures. I also found myself less immersed in the music, for better or worse, and this recap accurately reflects that.
When we first entered the room, we were greeted by an enormous 3.67-acre LED array with a resolution of 16000x16000---the highest resolution LED screen on the planet. Once we sat down, we noticed the glaring lack of a light rig or stacks of speakers, but hidden behind the screen and throughout the venue there are over 168,000 separate speaker drivers, amps, and processing channels, an auditory nirvana.
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[This recap primarily of the scene is courtesy of dot net user @saw_ita_Jen, Jenny Chadbourne. As with all recaps, the views expressed are those of the recapper and may not reflect the views of any of the volunteers who run this site. -Ed.]
With night one on the books, I sit here in my room trying best articulate this experience, which is not easy. It's akin to trying to describe the sky and the colors of the sunset, or what it feels like to be in a redwood forest at sunset. The full emergence of the experience is truly grand, beyond anything you can comprehend. In this case a picture (of Nectar) is really worth a thousand words (so there a bunch in this recap).
The Sphere is a force of color and light on the strip, it’s hard to miss in the day or nighttime. It’s constantly radiating light, and color. A true work of psychedelic genius. For reference, the Hampton Coliseum is 84,827 cubic feet (26,263 square foot arena floor and a 70-foot ceiling), but Sphere is 875,000 cubic feet, as it's 366 feet tall and 516 feet wide. As the cherry on top, we get graphics for Dead and Co---it’s really special to have that steal your face imagery in the mix.
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